Tencent is still the champion in the global revenue rankings of domestic mobile game manufacturers in August

time:2023-01-27 10:23:08 source:scripttoolbox.com author:Memory module
Tencent is still the champion in the global revenue rankings of domestic mobile game manufacturers in August

Recently, the Sensor Tower store intelligence platform announced the global revenue rankings of domestic mobile game manufacturers in August. In August, a total of 40 Chinese manufacturers were shortlisted in the TOP100 global mobile game publisher revenue list, with a total revenue of more than about 13.8 billion yuan, accounting for 38.1% of the global TOP100 mobile game publisher revenue. It is understood that the top fifteen publishers on the list are: Tencent, NetEase, Mihayou, Sanqi Interactive Entertainment, Fun Plus, Lilith, Lingxi Interactive Entertainment, IM30, Yoxing Network, Shellwood Games, Youta Games, Jiangyu Interactive, lGG, Le Elements, Thunder Games, Tencent still occupies the first place. According to the report, Tencent and Perfect World jointly launched the light sci-fi open world game "Imaginary Tower" in overseas markets. Quick mobile game. NetEase's "Diablo: Immortal" launched in the Chinese market on July 25 performed strongly in revenue, with a month-on-month increase of 234% in August, becoming the highest-grossing mobile game product under NetEase Games in this issue, and ranking among China's iOS mobile game revenue list 3rd Place. In addition, the revenue of IM30's doomsday survival simulation mobile game "Last Fortress: Underground" has entered a period of rapid growth, with a month-on-month increase of 19%, and the publisher's revenue has also gained a lot. With the rich content of activities for the 2.5th anniversary of the Japanese version of "Tomorrow's Ark", Yoxing Network's revenue increased by 18% month-on-month, and its ranking rose 3 places to return to the top 10 publishers' revenue list. According to the report, in addition to the aforementioned "Diablo: Immortal" and "Lost in Time", the mobile game "Cross Fire" and "Fishing Battle" are also outstanding in the Chinese iOS market in this issue. Revenues rose 57% and 21% sequentially, respectively. In the second month of the summer vacation, the domestic iOS mobile game market further fell to the level before 2022. The revenue was 94% of that in August 2019, and the download volume was only 63%. As far as the current situation is concerned, the version number control continued, and the summer vacation The recovery of tourism and the global economic downturn have brought pressure on the growth of the global mobile game market. As the pressure gradually increases, many manufacturers will choose to launch activities that are more attractive to users and players to stimulate consumption and protect their income.

(Responsible editor:Camera)

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